Post Description
"This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout."
--Eric Haines, Author of Real-Time Rendering"GPU Gems is a cool toolbox of advanced graphics techniques. Novice programmers and graphics gurus alike will find the Gems practical, intriguing and useful."
--Tim Sweeney, Lead Programmer of Unreal at Epic Games
GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting edge developers. It focuses on the programmable graphics pipeline available in today's graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.
Major topics covered include:
Natural effects
Lighting and shadows
Materials
Image processing
Performance and practicalities
Beyond triangles
Contributors are from the following universities and corporations:
Alias Systems
Brown University
Croteam
Cyan Worlds
Hochschule Bremen
Industrial Light & Magic
iXBT.com
Monolith Productions
New York University
Novarama
NVIDIA
Paralelo Computacao
Piranha Bytes
Pixar Animation Studios
Siemens Medical Solutions
Softimage Co.
Softlab-NSK
Sony Pictures Imageworks
Stanford University
UC Davis
UNC-Chapel Hill
Universitat Pompeu Fabra
University of Utah
University of Waterloo
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