<< WIN Command & Conquer 3: Tiberium Wars v1.09
Command & Conquer 3: Tiberium Wars v1.09
Category Games
PlatformWindows
FormatPatch
GenreStrategy
Date 7 years, 5 months
Size 3 KB
Spotted with Spotnet 2.0.0.250
 
Website http://www.google.nl/search?q=Command+%26+Conquer+3:+Tiberium+Wars+v1.09
 
Sender hitsforyou (mUfcww)                
Tag hits        
 
Searchengine Search
NZB NZB
 
Number of spamreports 2

Post Description

Update Notes:

This patch for Command & Conquer 3 Tiberium Wars fixes several bugs, makes
balance changes across all three sides, adds a new four-player multiplayer
map, and more.

Bug Fixes

- Fixed an error that sometimes caused players to unexpectedly type-select
multiple unit types at once due to an interface lag when rapidly switching
between unit types during online play.

- Structures now lose Ground Control radius as soon as they are destroyed.
Previously they continued providing Ground Control for several seconds
while their husks remained onscreen.

- Fixed an error that caused some infantry units to continue approaching
their targets while firing, rather than firing while standing at their
maximum range.

- Fixed an error that caused upgraded Power Plants and Reactors to continue
providing power for several seconds after being destroyed.

- Fixed an error that allowed players to detect enemy structures through
the shroud by using the Set Rally Point marker.

- Fixed an error that caused computer-controlled players with the "Turtle"
personality to not build base defenses as expected.

- Nod Avatar's flamethrower upgrade now correctly shows a
garrison-clearing effect.

Multiplayer Maps

New Map: Wrecktropolis

The ongoing conflict between the forces of GDI, the Brotherhood of Nod,
and the Scrin have taken a tremendous toll on the world, as evidenced by
countless ruined husks of cities. Wrecktropolis is one such example. This
is a four-player map available for unranked matches.

Rebalanced Map: Barstow Badlands

This map is now slightly larger: There is more buildable area near
players' starting bases, and the chokepoints are not as narrow.
Garrisonable structures should now be symmetrical for both players.
Rebalanced Map: Tournament Tower

This map no longer has a third-tier elevation level in the center of the
map, which frees up this area for battle. Expansion Tiberium fields
switched from blue to green. Various objects throughout the map have been
removed to free up room for base building and combat.

Rebalanced Map: Pipeline Problems

This map no longer has pipelines near the northern starting position, to
mirror the layout of the southern starting position.

Rebalanced Map: Tiberium Gardens III (Kane Edition)

This Kane Edition map no longer has Tiberium fields along the narrow
ridges. New expansion fields have been added to the far side of each
basin containing a player position.

Balance Changes

The following balance changes are intended to make resource- gathering
more strategic and artillery units more viable, while also further
tuning the combat forces to ensure even balance across all three factions
in any combination.

General Balance Changes

- Harvesters: Carrying capacity reduced by 42% to 1400 credits of green
crystals and 2800 credits of blue crystals. Gathering cycle sped up by 8
seconds. Overall rate of income reduced by approximately 35%.

- GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40%
to 3500/35, health and speed normalized.

- Outposts: Health increased by 5%. This prevents them from being
destroyed by one use of the Nod Shadow Team's Explosive Charges.

GDI Balance Changes

- Grenadier Squad: Range increased by 20%.

- Commando: Suppression time reduced by 70%. This means the Commando can
use his C4 Charges to demolish multiple structures more quickly.

- Juggernaut: Range increased by 25%.

- Mammoth Tank: Turret turn rate reduced by 66%. This makes the vehicle
slightly less effective at quickly changing targets.

- Sonic Emitter: Attack power reduced by 25%. This means the Sonic Emitter
can no longer one-shot-kill certain vehicles.

Brotherhood of Nod Balance Changes

- Crane: Health increased by 50%, normalizing its health with that of the
GDI Crane and Scrin Foundry.

- Fanatics: Cost/Build time reduced by 13% to 700/7.

- Commando: Suppression time reduced by 70%. This means the Commando can
use her C4 Charges to demolish multiple structures more quickly.

- Attack Bike: Range increased by 16%.

- Stealth Tank: Attack power increased by 66%.

- Beam Cannon: Range increased by 25%. This does not affect the Avatar's
extra weapon gained from commandeering a Beam Cannon.

- Avatar: Health increased by 25%. Pre-attack delay reduced by 33%. Main
weapon's attack power increased by 25%.

- Confessor: Upgrade no longer provides a rate-of-fire bonus to affected
infantry squads.

- Tiberium Infusion: Upgrade bonus to infantry squads' health reduced by
60%.

- Catalyst Missile: Support Power cost increased by 33% to 2000.

- Tiberium Vapor Bomb: Support Power cooldown time increased by 25% to
300. Attack power increased by 140%.

Scrin Balance Changes

- Disintegrators: When crushed by enemy vehicles, attack power of
explosive revenge attack increased by 30%.

- Seeker: Health reduced by 13%.

- Devastator Warship: Range increased by 20%. Rate of fire reduced by
200%. Attack power increased by 100%. Scatter radius reduced.

- The Swarm: Support Power can no longer be used directly on top of
infantry and vehicles. Cooldown time increased by 66% to 150. Now spawns
5 Buzzers instead of 7.

- Phase Field: Support Power no longer affects infantry. Cooldown time
reduced by 50% to 180.

Other Changes

- Tuning to Classic Command & Conquer (Left-Click Orders) mouse
interface: Bridges are no longer selected in favor of issuing move
orders. Players can now issue orders on the Radar.

- There is a new Fast-Forward button onscreen while watching Replays or
BattleCasts.

Instructions

Update with included update, copy our crack over then play.
Voor nbz heb spotnet 1.9 nodig of hoger

Comments # 0