Post Description
The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.
Topics include:
Creating primitives
Setting units and dimensions
Modeling with splines
Lofting objects
Cloning and grouping objects
Using the modifier stack
Editing polygon meshes
Working with subdivision surfaces
Creating NURBS curves and surfaces
Building materials
Mapping textures
Controlling lights and shadows
Keyframing animations
Rendering a sequence
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