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Verhaal (Engels)
Fable is a role playing game where players control their character from a third person perspective. The main character, known as the Hero, can interact with people and objects as well as battle foes. The goal of Fable is to complete missions known as quests which advance the game's plot. Fable also features optional quests and allows players to pursue actions not directly tied to game completion.
Most quests are undertaken at a central location, known as the Heroes Guild; required quests are marked with a gold symbol and advance the game's story, while optional quests are coloured silver or bronze and can be completed in any order. Some quests allow players to pick sides and aid either evil characters, such as bandits, or good characters, such as traders and guardsmen. Players can also boast after accepting a quest, wagering some of the quest's reward gold in exchange for a larger return if the player accomplishes their bet, such as sustaining no damage or undertaking the quest naked. Each quest's completion gives players gold, which can be used to buy weapons and items, and renown, which affects the way townspeople react to the Hero. Heroes also earn trophies of their victories, which can be displayed to large groups of townspeople to earn more renown.
In addition to fighting with melee weapons (such as swords and maces) and ranged weapons (longbows and crossbows), Heroes can learn and use spells to augment their abilities, ward off damage, or harm foes. A Hero's spells and attributes can be levelled via experience orbs gained from killing enemies and completing quests. Experience points earned have four categories: General, Strength, Skill, and Will. General points are gained through completion of quests and killing enemies and creatures. Dealing damage by hand, by using a ranged weapon, or by using spells earns more strength, skill, and will points, respectively. The experience the main character gains can be multiplied during combat through the combat multiplier. As the character successfully hits an enemy, his combat multiplier increases. If the character is hit by an enemy, the combat multiplier drops down to the next multiple of five, or zero if below five.
Fable's game world is dotted with towns where recreational activities not related to combat can be undertaken. Enterprising Heroes can buy trade items such as beer kegs or grain sacks and sell them at other towns for profit. Towns are also prime locations to buy clothing, weapons, or other items. Many towns have houses for sale, which the Hero can buy, furnish, or lease to tenants for gold. Heroes may woo and marry men or women in each town, and through sufficient courting engage in sex with them.
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