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The core gameplay is the same as in The Sims 3: control every aspect of characters' lives, from woohoo to work performance, trying to juggle it all so that they don't wind up miserable, stinky or fired. Unless you're a sadist, in which case go nuts. But your pets are now playable, too. Their moods are less volatile than humans' - who often seem curiously depressed by the antics of their furry friends - and they can be kept awake for longer, meaning no more dull minutes spent fast-forwarding through the night. It's nice to have some diversion while the rest of the household is at work/school, but the pets' fairly limited range of actions, such as scratching furniture and digging up the garden, does lose its novelty after a while. That said, dogs often uncover items while wrecking the neighbours' flowerbeds, meaning they can effectively work for you. Just don't tell the RSPCA that you're running a canine sweatshop ***niet getest***
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